

As enemies generally do so as well, melee pets are often used as a meat shield for their ranged-attacking master. In Diablo III, killable pets' Toughness depends on that of their master, and they take greatly reduced damage from area-of-effect attacks, as well as any attacks that are supposed to be avoided by the player.Īll pets have their own AI, and usually attack the closest target they see. Unattackable pets, however, very rarely if ever block enemy path. Most pets block enemy pathing, and therefore may lock their target in combat, taking hits on themselves while keeping their master safe. Some pets are attackable by enemies and/or killable, while others are ignored by enemies for targeting purposes and have no Life bar. Companions, summonables and summons are also common terms for pets.

Pets are sometimes called minions, but that name is generally reserved for monsters accompanying a powerful enemy. In fact, most pets act as monsters, except for they are fighting on player's side. Pets autonomously and independently attack enemies (or otherwise assist in battle) while not being under the player's direct control. Pet is a common name for any summonable companion of a player. For monsters assisting a Rare Monster or Unique Monster, see Minion.
